ago. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. ago. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. 96 changed some UI code and some mods can have. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Arranging holidays in an embrace with the Starsector is priceless. Only up to date for version 0. Ok, you need a seperate structure to make stuff from that, called hull forge. You can find a research station if you have the HMI mod that will let you use the template to get the ship. There are two types of hullmods that you can install on your ship. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Evolution 3. 95. Hopefully fixed a bug with repeating mothership interactions. 3. loading. This means that you can. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. clumsyninja240 • 2 mo. Reply reply AmusinglyAverage. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. An exact setlist wasn't found. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 16. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Discuss modding Starsector here. II. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. 2. ago. 1a (automatedcommands) Yunru's Hullmods 0. Industrial. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. Here comes the Star Wars mod in the year of 2020. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. This ship system is known to be used on the following ships: Gryphon Ravelin. 4X game features in Starsector. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Combat endurance on AI core gives +15% readiness, 35% now. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). ". Beta makes many copies. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. Forge Production v1. Hull deconstructor - appears as a weapon array that's aimed at itself. New feature: Plausible way of obtaining hullmods - salvage from. An insectoid race that uses high tech bio-cybernetics to grow their living ships. For me it is: D:SpieleStarsectorstarsector-coredataconfig. c – Campaign content expansion with. 95. json. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. 1. • 1 yr. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. The main problem is the ion pulser. Only 2 logistics mods per ships. With new feature come out after 0. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. The theme has a early 1900s German aesthetic. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Also removed the standoff between the hull and flux diamonds. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. 96a] Industrial. Augmented drive field is actually kind of a cool option. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. Reloads at a random interval of 10-15 seconds. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. starfarer. So if you want your escort protecting the front (e. Quote from: Elijah on April 20, 2017, 03:42:10 AM. You are talking about Industrial Evolution’s forge templates, I think. Their exclusive living hull designs (seen. That's it, really. Or edit the ship excel table to decrease specific ships' fuel costs. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. This fixes an oversight when production variables carried over to the next ability use. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. LoggedStarsector > Mods > [0. Good, but too high flux cost. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. 26. Features. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. You then take the new blueprint to. combat. beast_regards • 3 yr. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). 21. ago. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. v2. 8 save, remove the hull mod, save, exit and update to prevent a conflict. It's a different building that. getHullSpec (). -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Edit- almost forgot that putting a Alpha core on the. csvAll the front slots are can opener weapons. « Reply #56 on: August 27, 2022, 10:04:06 PM ». once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. 1a] Industrial. Everyone is welcome There are only 3 guidelines: 1. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 1. 96a] Force Auto R. . 8. Right click is set to Eliminate. 5. Research stations spawn most often in black holes, neutron stars, and nebulas. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. 4480 Posts 61 Topics Last post by JEENAH. Arranging holidays in an embrace with the Starsector is priceless. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. Quantum Heatsink hullmod: - New extra system: Cryoflare. fs. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. Azrael9986 • 4 yr. 96a]Epta Consortium - 2. one that allows custom searches through editing a CSV file. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Starsector > Mods > [0. Use an Astral or an XIV Legion, not a base Legion. Try focusing on one faction at a time. f - Campaign content expansion. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. Ships. Now what you need to do is put a forge template inside a Hull forge. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. D - degraded drive field, increased maintenance. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. fs. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. It also sync very well with repair, logistic and endurance skill. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. spectralfury. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. 0 with ease and take your gaming experience to the next level. Last I played it added +25% income to the colony. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. 3. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). With our comprehensive installation and usage guide, you'll be able to install and use [0. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. 2%. I guess it's a problem with grand sector. EDIT: New update CTDs on Launch. Reddit told me to survey planets in Remnant star systems, but now the. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. 208 armor damage 71% reduction. Adding Built-in hull mods to different ships. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. EDIT: New update CTDs on Launch. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). The button is basically saying that your colony is the same as pirate base. 51K subscribers in the starsector community. Re: [0. Very important. Some hullmods are built into ship hulls and cannot be removed. Honestly, both are valid options. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. You're not fitting a proper, human-crewed flight deck on a frigate hull. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. Automated with data. A single pristine nanoforge and orbital works is all you need. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. . ago. 2D RPG/Trade/Fleet Combat Game. Techmining and refining are present in vanilla. The broken ones you put in some sort of research facility and they recover a blank template. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 1. impl. 30 votes, 18 comments. Elevate your Starsector gameplay with the [0. 8. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. 1 - Save Compatible with v2. With our comprehensive installation and usage guide, you'll be able to install and use [0. StarSector Wiki is a FANDOM Games Community. Although, after. It used to be called Starfarer. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». Starsector > Mods [0. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Then of course if you are paying hazard pay, the colony will cost more to upkeep. laboratory (after the hull forge used a template, this template is turned into a degraded template. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. fs. Open IntelliJ IDEA. [deleted] • 2 yr. Alternatively, you could download the console command mod and use infinitefuel. 95. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. on September 14, 2019, 07:53:13 AM. You should take the salvaging skill that gives extra supplies from salvage. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 1. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. - Added Linked Hull (Copied from Dark. How to get blueprints by raidingAdding Built-in hull mods to different ships. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. And yea, the turret is designed to be like that. I have just found that the starsector modding community really likes their giant mods. ago. They work perfectly fine. 3. 0 Mod, the choice for serious players seeking advanced features and customization options. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. hullmods. Mods must be compatible with the current version of Starsector to make it on this list,. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. 1) The bonus from the ancient lab nullifies on save load. Save-game compatible. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Tier list for Hull Mods in 0. 1a-RCC6 GrumpyThumper Gaming 2. ago. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. 5 with ease and take your gaming experience to the next level. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. 4 > 0. Quote from: SonnaBanana on September 11, 2022,. I. 5: Super duper compatibility for 0. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. v0. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Evolution 3. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. 1. 0. 7a - 11/14/23 A quick "HOT" fix :). 181 is for 0. c - Campaign content expansion. These are meant for broader use within the. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. 26. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 3. 5 Mod, the choice for serious players seeking advanced features and customization options. 10. 0. some d-mods are even objectively better end-game I'd argue. Armor in starsector is different as it is a separate system from hull points. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Find the line that starts with "Automated Ship". And btw, you can also add ship components which will help, but. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 2. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. used the D version. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. Main Features. 1a] Industrial. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Designed with simplicity in mind to highlight and. Added a setting for unlock of ability and hullmods at game start. g. Factions will wage war against each other and try to conquer their enemies. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. 1a] Industrial. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. . Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. This fixes an oversight when production variables carried over to the next ability use. . ago. Also: attack trade fleets to create shortages. Re: [0. 95. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. aaronrizz • 3 yr. 1) — gain XP for ships, spend it on S-mods. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. - Made the Lithovore's Radar move. ago. 1 / 10. Some hulls even have special mods unique to them. g. This way the only method to remove D-mods is the Hull Restoration skill. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. Elevate your Starsector gameplay with the [0. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. Alliances offer mutual assistance in times of war. The maximum order value appears to be capped at the lower of the actual maximum and your budget. If a ship can be fit for the AI though, I made the fit for the AI. New hullmods can be obtained by using "modspecs" available in. With our comprehensive installation and usage guide, you'll be able to install and use [0. fs. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. take these to a system with a red star in the lower left of the system map called seele. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. 5 with ease and take your gaming experience to the next level. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 3. Compatibility improvements I intend to make once other mods update for 0. If you have the Console command mod you can use the command AddOrdinance [amount you want]. With our comprehensive installation and usage guide, you'll be able to install and use [0. 1a] More HullMods 1. 9. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). RuntimeException: Ship hull variant [kite_Stock] not found! java. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. So you might want to wait until this bug is fixed. Evolution 3. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. Miscellaneous. 96a] Industrial. ago. Pro-Tip: you'll want AI cores to use the things. 10. The Special contact you get at the Prism Freeport with Nexerelin is great. ago. Training stable diffusion to create ship art. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. 95. Focus on systems with a remnant presence, especially ones with a medium or high warning level. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems.